This model was created as a personal project to challenge my photogrammetry workflow by scanning a metallic object. The shoot was an outdoor handheld shoot; the photos were pre-processed in Lightroom for delighting before being processed in Reality Capture to generate the scan, using a final data set of 385 images. Blender was used for clean up, retopology, LoD creation, lighting and rendering. Texturing was done using Adobe Substance designer/Painter with Photoshop for further delighting of the Diffuse texture and later on for post-production on final renders.
Included Meshes:
Included Mesh formats:
The original Native Blender file (packaged), FBX, OBJ, Collada,
Included Textures Both in 4K and 2K variates (PBR Metallic roughness):
Texel Density:
Any issues or questions please get in touch and I'll try to help as best as I can. Feedback is always greatly appreciated!