This is a high quality model of a pile of brinck rubble. perfect for adding some dilapidated realism to scenes in Unity Unreal or any traditional rendering engine.
Mesh is 17859 polygons and 17107 vertices and has a clean edgeflow allowing for easy subdivision.The object is in real world scale, Centred at zero and lights and object have seperate layers.As well as the Max scene there are OBJ, FBX, DAE and GLB versions available for download.
Uvs are 100% non overlapping and there are seperate texture downloads for Unity, Unreal and PBR texture sets all at 4k .pngThe max Native scene contains an Arnold material, a V-Ray Material and a standard Scanline material and lighting for each engine.The idea being you can get consistant and great looking results wherever you choose to use this asset and in whatever software you are using.
You will recieve exactly what you see above.Renders are made with a mix of Iray, Vray, and Arnold.