Note: Images are rendered in real-time with UE4.
Included Textures:
Features:
Meshes are scaled to their real size.
Debris use only 1 material.
Occlusion, roughness and displacement maps are assigned to R-G-B channel of one texture. They are also individually included.
4 LOD's and high poly mesh included
Texture Sizes: 4096x4096
Vertex Count: 66-6527
Triangle Count: 78-12340
Number of Meshes: 30