High resolution 3D scan (photogrammetry) of a real human skull, that is created to help you add the realism to your project.The model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
The model is separated into 2 parts: skull and jowl Retopologized and unwrapped Easy to edit and re-texturize Five file formats included 3ds Max 2013 (native) OBJ FBX DAE DXF
-This model is accurately sized to match the real object. -Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily. -Clean and optimized topology is used for maximum polygon efficiency. -Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed. -All textures and materials are tailored and applied for high quality render results. -All objects have fully unwrapped UVs. -No extra plugins are needed for this model.
Polygonal Quads only Polygons: 34870 Vertices: 34958
High resolution texture included (.targa) Skull Diffuse (8192 x 8192) Skull Normal (8192 x 8192) Skull Displace (8192 x 8192) Skull Glossiness_m (8192 x 8192) Real world scale skull (X: 17 cm Y: 22.4 cm Z: 17 cm)
Jowl Diffuse (4096 x4096) Jowl Normal (4096 x4096) Jowl Displace (4096 x4096) Jowl Glossiness (4096 x4096) Real world scale jowl (X: 14.6 cm Y: 11.2 cm Z: 8.4 cm)
Ready to render as preview All preview images are rendered with V-Ray 2.30
Production Info Photogrammetry software create textured 3D meshes from a set of images automatically. However, to improve texture quality, a selection of images used for 3D reconstruction has been mapped separately and then edited and merged in photo editing software.
Images used for 3D reconstruction of the skull: 1.518 Images used for texturing: 529
If you have any questions, you can contact us trough support. Just send a support ticket!