hi!Previews are rendered with Cycles, but Eevee works just as well.Red dotted mushroom in a forest, sculpted in Blender, ZBrush and Substance painter. Textures made in Substance painter.
Base sculpted roughly in Blednder, then exported in ZBrush, where I psculpted the smaller details. UV smart unwrapping directly in SubPt. Handppainted textures made in SubPt and false 3D details. Then, I imported the model back into Blender, lowered the poly number so I could make it game-ready, adapted the mesh to fit the texture, and exported.
The ground from the the previews is made with IvyGen.
If there's any problem, don't hesitate to contact me. :)