I just got into photogrammetry and am trying to perfect my processes for the best results. The first models are only suitable for far or mid-range scenes, not yet suitable for close-ups. Looking forward to receiving your comments and feedback.
1/Poly count:
Low poly model: 50000
High poly model: 6 millions
2/Texture:
PBR metallic roughness shader: Base Color (8k and 16k resolution), Normal, Roughness, Ambient Occlusion (8k resolution)
3/Format:
Obj, Fbx 2010, 3ds, Dae
Very pleased if my product is useful for your work!
Thank you for your interest!
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