These five seamless bark materials were created by photoscanning tree trunks and processing the resulting meshes into seamless high fidelity 2k textures that maintain as much detail as possible. Aside from the Albedo textures themselves, the most important feature in this pack is the 16-bit grayscale displacement map that allows a fine displacement of geometry without appearing blocky.
Each texture set includes:AlbedoNormalAmbient OcclusionRoughness,16-bit Displacement Map
If you're a Blender user, append the material from the .blend file. The materials come prebuilt with the proper shader settings. Then add the matching displacement texture. Displace the mesh in the method that best suits your project (Either in the modifiers or in the material itself). For any other software, the texture sets are yours to play with as you see fit.
A customer was saying that these textures are not seamless. I have added a new photo with red lines showing where the textures repeat, and as you can see, they are, in fact, seamless. However, after reviewing this product once again, I did notice that Bark #3 had artifacts that I missed. Those artifacts are now repaired. Finally, please ensure to map these textures properly to your model.
Feel free to contact me with any questions.