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A 3D model of a green maple tree with high-quality textures, realistic leaves, low poly game ready, and subsurface scattering through the leaves would be a highly detailed and visually stunning representation of this specific type of tree.
The model would feature a low polygon count to optimize performance in video games, while still displaying highly realistic textures and shading.
The leaves is designed to look like those of a green maple tree, with the effect of light passing through them to create the appearance of subsurface scattering.
The bark of the tree is also be designed to look realistic, with textures and shading that create the appearance of depth and detail.
The overall effect is an immersive and highly detailed representation of a green maple tree, ready for use in games or other 3D projects.