Don't you hate it when a setting is depicting a different planet or a strange fantasy world, yet the plants look like they are coming from the forest nearby? This is part of a larger project: the herbs part will be around ten sets when done, each containing 7 different plant species.
This set contains 7 species of small to middle-sized plants, which come as single-piece cards, three-dimensional planes (5 different shapes) and 8 small groups. The ‘greater fishtail’ item has minor 3D mesh parts, hence no card version is included for it. Height resolution of the plants varies between around 1000 to 2000 pixels. The material setup includes diffuse maps (with the surface texture and colouration being separate) roughness, normals and emission (for the bioluminescence), as well as a translucency effect. By having the colour and surface texture separate, it is reasonably easy to either edit the colouration of the plants with RGB curves or give the leaves a different colouration altogether. All plants also have glowing patterns, which can be edited in a similar way to the colours, or removed by setting the emission node to 0.
The native program is Blender, so I can't say if the conversions will work properly in other programs, but it is reasonably easy to use the textures alone, since they are basically leaves on a transparent plane.