3 plants in 2 mesh variations: mid poly (4928, 1920, 3758 tris) and low poly (1328, 480, 1154 tris).2k textures for each plant: Diffuse, Glossiness, Height, MetallicSmoothnes, NormalDirectX, NormalOpenGL, Specular, Ambient Occlusion (except plant1, it's just white, so not needed) +Scattering for Plant2.Each plant has 2 or more color variations.Meshes in .blender file are not triangulated, but with modifier on them.