Here you have a pack of 1 realistic Dry Stump based on Photogrammetry.
CONTENT:
11 x 4096x4096 16 bits TIFs PBR Textures (Albedo, Diffuse, Normal, AO, Spec, Rough, Height, Cavity, Curvature, Position, NormalOBJ, Thickness).
2 x 4096x4096 8 bits TIFs PBR Textures for Unreal (Albedo, ORM).
1x 4096x4096 16 bits TIFs PBR Texture for Unity (Albedo + Glossiness stored in the Alpha Channel).
1 x 3D model in FBX format and LODs, UV mapped and ready to be used with the textures.
Some renders of the asset.
NOTES:
All textures except the Unreal ones are 16 bits maps. If you need to downgrade any of the maps to 8bits, you can do it in any image editor (Photoshop, GIMP, Kitra...) easily.
If you need a Glossiness map, flip the Roughness map in engine or invert (Control + I) the image in any image editor (Photoshop, GIMP, Kitra...) or use the Alpha Channel from the Unity texture.
Normal map is set with an OpenGL Y orientation. If you need DirectX Y orientation, flip the green channel (from the RGB channels) in engine or invert the green channel (Control + I) in any image editor (Photoshop, GIMP, Kitra...).