Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
This model is perfect for nature simulations, educational purposes, and realistic interior renders where authenticity is key. The mushroom captures natural markings and damage, making it ideal for storytelling in virtual environments or botanical studies.
The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models are accurately unwrapped with no overlapping UVs, ensuring high-quality visuals and ease of use.
All textures are 4096*4096 in size.
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