Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering(such as 3ds max, Maya, Cinema4d, Blender, Vray/Corona/Cycles and all other), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
The damaged mushroom model is ideal for use in realistic nature scenes, educational animations, and gaming environments requiring authentic vegetation. Its detailed PBR textures and natural form variations make it suitable for modern rendering engines, bringing lifelike qualities to any digital project.
The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models are accurately unwrapped with no overlapping UV. Textures are 4096*4096 in size.
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