Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, allowing for use in production rendering (such as 3ds Max, Maya, Cinema 4D, Blender, Vray/Corona/Cycles) and game engines (Unity and Unreal compatible). This provides a choice of detail based on the LOD System principle. Perfect for botanical illustrations, educational projects, and interactive presentations. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models are accurately unwrapped with no overlapping UVs. All textures are 4096*4096 in size.
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