A very beautiful model of a camphor tree with an animation of branches being shaken by the wind.
The are ideal for viewing at a medium to long distance, too close to view is not suitable for the following reasons: 1. The trunk is not sculpted by zbrush and lacks details of shape, 2. The bark texture at the junction of the trunk and branches is disconnected.
The leaf material is double-sided, made by Substance Designer, with color map, normal map and opacity map.
The bark material is very unique and high resolution, it is made by scanning a section of camphor tree trunk, making it into a high-resolution 3D model, and then baking it into texture maps. Then I processed the texture maps by Substance Designer into four-sided continuous maps, with color map, normal map, and roughness map output.
The resolution of both trunk and leaf mapping is 4096*4096.
You can watch it on my youtobe channel:https://youtu.be/c9Nno9o5cgI