This product is not a Print-ready Please look at the pictures and wires carefully
it is for games and real-time environments.
Texture made by shots that taken by me (Stock)
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Important :
In render setting(in object or material setting)
Please make sure that object set as Single sided In Maya : Attribute Editor>'Leaf _01 Shape Render Stats > Double Sided (Disable it)
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Importing:
Create a folder named( Texture) paste texture on there
For other formats better to paste Texture in same
folder that scene file is there Also make sure that
'Smoothing Group' is 'On' . Or assign a '30 Degree' modifier on mesh. to preventing dark artifacts on Faces
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PolyCount : 10 vertex And 12 Face
Texture Resolutions :
- 2932x2932 (Source)
- 2048x2048
- 1024x1024
- 512x512
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Material ID : Leaf _01 _MT
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Textures names : PNG
- Leaf _COL
- Leaf _ALP ( Mask)
- Leaf _NRM
- Leaf _OC.C
- Leaf _SPC
. Formats:
- OBJ
- Maya 2013
- 3DS Max 2014
- FBX 2013/2016
- Collada DAE
- 3DS
- STL
- DWG 2010
If You need any assist about my models Like Repairing Model(UVs.Names of Meshes/Textures/Material/Pivots and...) ... feel free :) I will consider As soon as i see your message :) I usually check my messages full-time