-Realistic Grass , Used V-ray fur to create the grass.
-Tried to observe checkmate standards
-Used Real World scale , The scene is organized ( Layers and Groups ) and render ready.
-All materials and maps were named correctly and easy to find.
-The fur parameters were set to get realistic look of grass.
-Used V-ray SSS material to get realistic shading of grass.
-Used 3ds max daylight system and vray sun and sky for lighting the scene.
Notice: The scene exposure was set based on physical camera , You can changethe exposure to get different lighting results.("8" key on keyboard)
Scene Info:
Grass Length: 4.5(cm)Ground Plane: 204x204(cm)
Materials:
-Grass SSS2 (Vray Fast SSS2 Material)-Ground (Vray Mtl)-Rock (Vray Mtl)
Textures:
-Grass8 (1920x1080)-Grass6_bump(1920x1080)-Rock2__Diff(3888x2592)-Rock2_Normal(3888x2592)-Rock2_Spec(3888x2592)
The scene also includes 6 Vray physical-cameras.