Grass Low Poly
This layout provides a selection of low poly grass and grass elements in different sizes and colors, giving you the freedom to use them together as a grass base or individually to customize and create larger, more detailed scenery. It is a versatile resource for designers and developers interested in creating attractive and stylish 3D environments.
Non-Textured Grass Base: This is a low poly style grass surface, which means that it is designed with a limited number of polygons, giving it a streamlined and simplified look. Being non-textured, the grass base has solid colors and gradients to represent the grass in a basic way, without additional details.
Grasses of different sizes: The model was made with several grasses of different heights and shapes. Each grass is designed in a low poly style, making them ideal for game environments, scenes or animations where an artistic and minimalist style is sought.
Variety of colors: Each grass has a different color tone. This allows you to create a more realistic and varied look on your lawn, giving the impression that there are different types of plants and grasses growing in the environment.
Individual elements and grass base: In addition to the grass base, each grass is provided separately as individual objects. This allows you to use the grasses separately to create a larger, more detailed lawn if the setting calls for a larger amount of greenery. These elements will be included in the file (.blend).
Export in multiple formats: The package offers several file format options for importing into different programs and 3D engines:
Blender (.blend): Original format of the 3D object, which you can modify and use for your scenarios.
FBX (.fbx): A format widely used in the industry to transfer 3D models and animations between different applications.
OBJ (Wavefront Object): A standard format for describing 3D objects and their geometric properties.
MLT file: The MLT format is more specific, but it could be used by certain programs or 3D engines.
Standford (.ply): A format that contains 3D mesh information, including geometry, color, and other properties.
Universal Scene Description (.usdc): A format that allows complex 3D scenes and assets to be shared between different programs and platforms.
Alembic (.abc): A format used to store and transfer complex 3D mesh data and animations.
glTF 2.0 (.glb): A file format used to render 3D models and scenes in real-time 3D graphics. It also makes it easy to transfer and use in other 3D engines and applications. The .glb file is a variant of the glTF format, which stores both 3D model geometry, textures, materials, animations, and other related data.