- Low poly model of lisianthus flower (Eustoma grandiflorum) and bud in two vases. - With 3 images of different colors for flower texture, allowing a variety of colors. - Suitable for close-up and animation. - Also available with rig.
- Units of file: centimeters. - Size in centimeters (lisianthus flower): 22.25 (X axis), 17.42 (Y axis), 50 (Z axis). - Size in centimeters (lisianthus bud): 6 (X axis), 8.87 (Y axis), 45.45 (Z axis). - Size in centimeters (vase tall): 14.66 (X axis), 14.66 (Y axis), 28.90 (Z axis). - Size in centimeters (vase low): 20.65 (X axis), 20.65 (Y axis), 23.28 (Z axis). - Real world scale. (1,1,1). - Focused on the origin.
TOPOLOGY
- There are 4 objects: lisianthus, lisianthus bud, and two vases, with a mesh manifold each object. - 100% quads, with 4,498 in total (2,176 lisianthus, 1,330 bud, 416 vase tall, and 576 vase low). - With 4,506 vertex in total (2,178 lisianthus, 1,332 bud, 418 vase tall, and 578 vase low). - With 8,996 edges in total (4,352 lisianthus, 2,660 bud, 832 vase tall, and 1,152 vase low).
- Subdividable topology. - Clean edge flow. - No isolated vertices. - No coincident vertices. - No coincident/coplanar faces. - No faces intersected. - No faces distorted more than 45 degrees. - No loss geometry. - No poles with more than 5 edges.
UVMAP AND TEXTURES
- Normal outward. - UV without overlapping. - Original textures hand painted. - interchangeable and combinable textures that allow to give variety to the color of the flowers. - Two optional images for normal map available in additional file for .fbx and .obj formats. - All textures of 4096x4096 pixels.
Image textures included:
- lisianthus_color_1_diffuse.png - lisianthus_color_2_diffuse.png - lisianthus_color_3_diffuse.png - lisianthus_bump.png - lisianthus_alpha.png - lisianthus_normal.png (OPTIONAL) - lisianthus_bud_diffuse.png - lisianthus_bud_bump.png - lisianthus_bud_alpha.png - lisianthus_bud_normal.png (OPTIONAL)
PREVIEWS
- The images of the mesh and bones are in orthographic view. - Renders with the Blender internal engine. All without post production.
The FBX and OBJ files are exported from Blender 2.78 (-Z Forward, Y Up) and may need some adjustment (textures).