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Optimized to be rendered realistically in Cycles [ray-tracing] and Eevee [real-time].
Provided in fbx, obj/mtl, dae, glb, ply, abc, x3d, stl, and in native Blend file.
Everything is named and grouped in order.
Clean geometry and topology.
PBR shading with 2K textures.
Rigged and Animated. The animation is looped every 120 frames.
Non-overlapping UVs.
Note: The first image is the tree rendered in ray-tracing Cycles, the second and third are rendered in real-time Eevee.Note: Not intended for 3D printing.