Contents:* Two low poly mesh files (HangingIvy and IvyTop)-- Each has 3 levels of detail.* Materials for each* 4 texture maps for each
Meshes can be combined to create more complex clusters of vines.
The zip file contains all the files, but is organized into three folders:* Exports* Materials* Textures
************** Exports **************
Contains exported meshes and .fbms and .mtls associated with exported .fbx and .obj files
Mesh file types include:3dsMax scene file.3DS.FBX.OBJ
Each mesh file contains three levels of detail.
*HangingIvy** HangingIvy00_LOD00 : 112 tris** HangingIvy00_LOD01 : 32 tris** HangingIvy00_LOD02 : 8 tris
*IvyTop** ivyTop_LOD00 : 376 tris** ivyTop_LOD01 : 168 tris** ivyTop_LOD02 : 136 tris
**************** Materials ****************
Contains 3ds Max material libraries.Each of these files includes a standard material as well as an alternative mental ray material.If opening in 3ds Max, the mental ray renderer must be active in the Render Settings dialog in order to view the mental ray materialIf using .fbx or .obj files, standard materials should automatically be included on import.If using .3ds or .max, you may need to open the material libraries into the material/map browser to add them to the mesh.
HangingIvy_mat includes:** ivy_mat** ivy_mat_mr
IvyTop_mat includes:** ivyTop_mat** ivyTop_mat_mr
*************** Textures ***************
Contains diffuse, alpha, normal, and ambient occlusion maps. The ambient occlusion map is only used in the mental ray material.All maps are 512 x 512 PNGs
HangingIvy Textures* ivy_alpha : alpha map* ivy_ao : occlusion map* ivy_diffuse : diffuse/color map* ivy_normals : normal map
IvyTop textures* ivyTop_alpha : alpha map* ivyTop_ao : occlusion map* ivyTop_diffuse : diffuse/color map* ivyTop_normals : normal map