3D scanned and retopologised low poly model of Burdock. The leaves are torn and eaten away and that adds to realism of the scene or game. Big leaves enables to cover big areas of ground without lots of small leaves using way less polygons then using different types of grass and plants. Suitable for realistic environments, horror environments. Could be used in film as well for a background objects though optimized for real time rendering / games. Plants of the genus Arctium have dark green leaves that can grow up to 70 cm (28 in) long. They are generally large, coarse and ovate, with the lower ones being heart-shaped. They are woolly underneath. The leafstalks are generally hollow. Arctium species generally flower from July through to October. Burdock flowers provide essential pollen and nectar for honeybees around August when clover is on the wane and before the goldenrod starts to bloom.This model is good to cover big areas of ground with “grass” without adding too much small grass leaves. Created using photogrammetry (3D scan) in this case using 200 eu budget mobile phone. Textures are in 4k .jpg PBR. (for metalnes just use black color or 0)*note *- only one bush is provided - the images that show good ground coverage are made multiplying one model. Also take care setting up your materials - different programs and rendering engines or game engines interpret and expect different type of normal maps. you might need to flip blue channel (flip Y) for correct results. Also not all leaves have stems attached.