Intended for 3d print.
Chaos Nagas. Suitable as commanders or heavy infantry in chaos-theme tabletop armies. 9 models included in pack, plus one oval base. See the image gallery for a lineup of all included models.
Suggested scale is 28mm scale. The default scale of the models is (heroic) 28mm scale when you load them into your slicer, but you may want to shrink them slightly before printing - at default scale, the Chaos Nagas are about 1.5x the height of a standard human soldier. For the sake of detail fidelity and structural integrity, I don't suggest printing the models at smaller than 28mm scale. You can still try, and depending on the quality of your slicer and printer it may turn out fine. But you do so at your own risk.
Designer's notes
The following section is information about the design process, what the idea behind the models were and why they turned out the way they did, et cetera. It is not strictly speaking something you as a customer need to know, but you may find it interesting.
So this model pack is essentially a conversion of another model recently published, called Heroes of Might and Magic 6 Winged Knight. Link below.
The Winged knight was a relatively work-intensive project, and one I felt I ought to try and get the most out of. I also felt the Winged Knight had a vaguely chaos-y feel to it, and that the armor tassets created a clear delineation between the upper and lower body. So a conversion where I swapped out the lower body for some sort of animal would be both thematically appropriate, and fairly simple to make.I will probably make a Centaur conversion at some point as well, and by the time you are reading this I may have already done so.
I already had a bunch of old model assets in my library that were suitable for the conversion. If you were to look through my catalogue of previously published products, you'd find the snake bodies, shields, pointy helms et cetera having already been used in other models. Mashing pre-existing assets together this way is always incredibly time-saving, plus as a designer I always feel I get more use out of assets that took time and effort to draw. And fun, in a kitbashing sort of way.
It does not, however, result in the most fine tuned models. Had I decided to design a set of Chaos Nagas from scratch, there are definitely certain things I would have done differently. I'd also have put more time into the design process. This conversion was a quick and dirty sideproject I decided to throw in between proper projects, mostly to unwind. Consequently, both the model assets and model poses are a bit clunky. Hopefully you can find some use for the models anyway. Given the amount of model assets I have in my library I could have kept riffing on Nagas almost indefinitely, switching out swords for spears, spears for flails, human heads for lizard heads for helmets et cetera. But I arbitrarily put the cutoff at nine.