grenade made in blender and textured in substance painter.
uv:
mesh is joined into one piece and is all on 1 uv
1 texture set fits whole object.
uv map is included with textures.
textures:
high poly to low poly substance baked.
textures include: base color,metallic,roughness and normal map,uv map.
textures are seprate from modal in zip file in its own archive.
textures are not embed in fbx.
normal map: direct x.
texture size: 2048x2048.
texture type: png.
preview images:
preview images ,cycles renders
file formats:
topology in all file tpes are quad based.
for native file format - (blend) the blend and textures are zipped together.
everything else:
textures are seprate download in its own zip file.
all file formats are seperate downloads.
notes: im am self taught, still learning and welcome any feed back and critique.
feel free to message me if any problems questions or concerns. willing to make edits and changes on feed back.