grenade made in blender and textured in substance painter.
uv:
mesh is joined into one piece and is all on 1 uv
1 texture set fits whole object.
uv map is included with textures.
textures:
high poly to low poly substance baked.
textures include: base color,metallic,roughness and normal map,uv map.
textures are seprate from modal in zip file in its own archive.
textures are not embed in fbx.
normal map: direct x.
texture size: 2048x2048.
texture type: png.
preview images:
preview images ,cycles renders
file formats:
topology in all file tpes are quad based.
for native file format - (blend) the blend and textures are zipped together.
everything else:
textures are seprate download in its own zip file.
all file formats are seperate downloads.
notes:im am self taught, still learning and welcome any feed back and critique.
feel free to message me if any problems questions or concerns.willing to make edits and changes on feed back.