This missile has an original design so you can use it in any project. It is based on the design of a direct-flow hypersonic engine (Scramjet).
In addition to the hypersonic speed, it uses the control principle of a spaceship, the method of ejection of compressed gases, in this case, air, which is captured through grilles in the front of the rocket. This design not only eliminates the need for rocket wings but also provides a number of advantages in maneuverability. Using different combinations of maneuvering engines, it is possible to change the direction of movement smoothly and quickly, as well as to make in-plane shifts without changing the flight path. The offset without changing the trajectory is especially powerful in the last stage of flight, where the AI can autonomously enter the target and offset the missile to avoid missile defense and enter the target just before it is hit.
The hardpoints are hidden in the body for better aerodynamics during the field, the doors close after the missile is dropped from the aircraft.
Triangles only on the front grilles, so the shape is more beautiful.
Supersonic dome and engine exhaust are not included in this model.
Scale 1 unit=1 meter4k handle textures – 15 px/cm2k handle textures – 7.5 px/cmDon't forget to switch textures to UDIM tiles.
Native blender file.It has all textures plugged in, both 4k and 2k.
Version 1.0