The entire model is made while keeping the perspective of the game. It is a high-quality blade and also kept it low on poly count with the help of a normal map of high-poly meah. The normal map of the blade is 95% accurate. For textures, I have used Substance Painter and the Substance file (SPP) file is included, so if you want to bring any changes in textures, you can. The model is made in Blender 3.4.1 and rendered in Cycle.
Included file formats: Blender (Normal) FBX (Normal) FBX (Default) OBJ (Default) Substance file (SPP)
Note: Textures' size is 2048x2048.
Inclueded Maps: Normal Map Base Color Map Emissive Map Height Map Metallic Map Roughness Map
Note: Rendering Studio is not included.