This package includes: Fbx and Obj exports of each model; the original Blender files with 4 sided polygons instead of triangles and texture packs for each model.
Note: All of these products can be found seperately in various other packages of mine where they are already set up in Unreal and Unity with Materials.
All Models are low-poly and have details baked on from a high-poly version, giving more detail while keeping the file size smaller.
No ngons.
Products in this package are:
-4X/1X zoom (Ghost) scope;2K Textures; Black (with a no emission, red dot and red cross variant); Base_colour; Height; Metallic; Mixed_Ambiant_Occlusion; Normal Open_GL; Roughness; Emissive; Opacity; also includes textures tailored to and tested in Unity 5 and Unreal Engine 4. This scope has the function of bing a 4X zoomed scope or a 1X (no zoom) sight like any standard red dot sights; 8 806 tris; 4 636 verts.
-Holographic Sight: 2K textures in both black and tan ( Base_colour, Height, Metallic, Mixed_Ambiant_Occlusion; Normal Open_GL; Roughness; Emissive and Opacity), also includes textures tailored to and tested in Unity and Unreal; 6 652 tris; 3 529 verts. NOTE: An updated version with new textures is also now included.
-Rhino style Red/Green dot Sight: Textures 2K; Black and Tan (with both a red dot and green dot version); Base_colour; Height; Metallic; Mixed_Ambiant_Occlusion; Normal Open_GL; Roughness; Emissive; Opacity; also includes textures tailored to and tested in Unity 5 and Unreal Engine 4; 5 116 tris; 2 713 verts.
-Scope 4X-20X Zoom: 1K textures ( Base_colour, Height, Metallic, Mixed_Ambiant_Occlusion, Normal Open_GL, Roughness) (Also Textures tailored to and tested in Unity 5 and Unreal Engine 4); 2 624 tris; 1 332 verts. You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.
-Scope 1X-6X Zoom: 2K Textures; Base_colour; Height; Metallic; Mixed_Ambiant_Occlusion; Normal Open_GL; Roughness; also includes textures tailored to and tested in Unity 5 and Unreal Engine 4; 1 680 tris; 872 verts. You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.
-Scope 8X-32X Zoom: 2K Textures; Black, green and tan; Base_colour; Height; Metallic; Mixed_Ambiant_Occlusion; Normal Open_GL; Roughness; also includes textures tailored to and tested in Unity 5 and Unreal Engine 4; 3 396 tris; 1 767 verts. You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.
Hope you like it. Kerj-3D