Created using pipe and cylinder object in Maya. Rendered by Arnold Render. Color by aiStandardSurface from Arnold Surface and using wood texture on one of the object. Lighting using area light from Arnold and with three point lighting technique. Object on wireframe mode, whice name is Sickle Weapon 4.png. All object on smooth mode. The texture who had used in one of the object is on picture which name is Wood_Texture of holder sickle.jpg. Vertices :19460 Polygons :19652 Had some different kind of object file, among others : -mb -fbx -obj -mtl