SCOPE Game Ready Asset with 3 different skins

SCOPE Game Ready Asset with 3 different skins Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description
  • Low & High poly in fbx, obj format. (Low poly is UVed and the textures are to be used with low poly.)
  • The model contains 11 separate objects.
  • 3 Skins (3 different texture sets) White, Black and Camo
  • Texture Resolution by default 4k (4096x4096), you can downgrade to 2k or as to whatever squared resolution as per the level of details needed.
  • separate texture sets for Unreal Engine, Unity and generic PBR.-The Low Poly mesh has been properly triangulated so that there are no shading issues in the game engines such as unreal, unity.
  • Tris Count (low poly) - 11,358
  • The Laser part and red dot are separated to remove/plug any attachment if required by the rigger/animator
  • The compressed folder textures contains three different sub folders for unreal, unity and generic pbr texture sets, with the separate folder for each skin.
  • Just insert the model in the game engine, plug the textures and you are ready to go.
  • If you wan't any other custom texture, please get in touch I will provide the same.

The Marmoset Viewer file you can see in the Product preview, has been setup with the material generated by plugging the texture maps given in the archived file.

Material Setup Info:The archive named 'textures' consists of 3 folders which contain texture maps for different engines:

  1. 'textures_pbr'(general PBR )which contains 3 folders 'black', 'white', 'camo' which contain the required texture maps for each skin, these are all generic pbr textures.
  2. 'textures_unity'(specific for unity) which contains 3 folders 'black', 'white', 'camo' which contain the required texture maps for each skin.
  3. 'textures_unreal'(specific for unreal) which contains 3 folders 'black', 'white', 'camo' which contain the required texture maps for each skin.

Generate the materials by simply plugging any of the required skin set of texture maps.

The material thus generated must be linked to all 11 parts of model.

You are ready to go!

Please follow your game engine guideline to setup the materials.

Item rating
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SCOPE Game Ready Asset with 3 different skins
$5.00
 
Royalty Free License 
SCOPE Game Ready Asset with 3 different skins
$5.00
 
Royalty Free License 
Response - % in - h
3D Modeling
Texturing

3D Model formats

Format limitations
  • Autodesk FBX (.fbx) (2 files)2.28 MBVersion: High PolyVersion: Low Poly
  • OBJ (.obj, .mtl) (3 files)4.3 MBVersion: LVersion: High Poly

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 11,358
  • Vertices 13,565
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2022-06-02
  • Model ID#3792789
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