Low poly game ready model of infantry Barracks. Perfect for use in real time engines or as a static rendered image. Inspired by Starcraft/Command and Conquer.
All objects are named in the scene. The omni lights creating the blue glow on the front of the structure are currently linked to the model. Lighting rig used in scene is included.
The first 2 presentation images show how the model appears in a real-time game engine.
texture maps used-main texture- 2048 x 2048 diffuse and glowbase texture- 1024 x 1024 diffuselights- 512 x 512 diffuse and opacitymetal cylinders- 929 x 215 diffuse