A low poly scifi ammobox to use in game.The model is based on a metallic/roughness workflow.
The model has 3 material ID's. So you can modify each material individually. ----------------------------------------------The zipfile contains:Formats: Max, FBX and Obj
6 texture maps:diffuse, specular, roughness, metallic, normal and ambient occlusion map.All maps are 2048 x 2048--------------------------------------------------
The first 4 images are done in substance designer. Images 5 and 6 are 3dsmax screengrabs with the materials set to ''show realistic material in viewport''.
*noteIf the normalmap doesn't look right in external software you might need to flip the green channel.
Hope this wil be usefullenjoy!