Night Vision Goggles for helmet PBR Game Ready.GPNVG 18
PBR (TEXTURE 4096X4096 ) and (TEXTURE 2048X2048). Ready for game engines, tested on Unreal Engine and rendered in real-time Marmoset.
The models are in real-world scale, and are Intended for game/realtime/background use. They were created in Autodesk Maya , Zbrush and Substance Painter.
There are texture maps included PBR (Base color,Normal map,Roughness,Metallic,Height ) all in square resolutions (4096x4096 and 2048x2048). All objects, texture maps and materials are properly named for easy use. The models have clean topologies, and are centered to world (0,0,0).
Texture resolutions: 4096x4096 and 2048X2048
File formats: -OBJ multi format - FBX multi format - Maya mb format - Blender format - Autodesk Maya format - Collada format - 3ds studio format -STL - 3DSMax format. - Cinema4D format. - Autodesk Max format. - ZBrush format.