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PBR realistic 3D model of a naval mine, suitable for renders and games.
Characteristics:
Good for close views.
Generic, not intended to depict any specific real world brand (copyright safe).
Textures are 4K PBR - Physically Based Rendering, for Roughness/Metalness workflow.
Compatible with subdivision (mesh smoothing) without changing its original format.
Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
Objects and materials are descriptively and uniquely named.
Originally modeled on Maya LT, textured with Substance Painter.
Included formats:
Unreal Engine 4.24 (uasset), also tested with versions 4.27 and 5.20.
Blender 3.3.1.
Marmoset Toolbag 3.07 Scene Bundle.
Fbx, obj and dae (textures set included separately).
Unreal Engine format specifics:
Included one example blueprint (single-player) with objects hierarchically placed.
The blueprint includes only the model. Explosion logic or effects are not implemented.
Included meshes for each part of the model, positioned at the origin, for blueprint use.
Included an extra mesh with all parts combined, for fully static use.
No third-party plugins needed.
Geometry:
Model consists of 3 objects: MineBase, Chain and Mine.
Sealed geometry (no open edges).
No ngons (quads only).
No coincident (overlapping) vertices.
No vertex is connected to more than 5 edges (no poles).
Total poly count is 20244 (20244 quads) and 20244 vertices.
Compatible with subdivision (mesh smoothing) without changing its original format.
Unreal format (uasset) triangulates all faces.
Materials and textures:
One material: MatMine.
All textures are png, 4096 x 4096 pixels (4K textures).
Blender and Marmoset formats use relative texture paths.
PBR textures set: base color (no alpha channel), both directx and opengl normal maps, height (bump), metalness, AO (ambient occlusion), roughness and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of your 3D editor.
Preview images:
Unreal preview images captured with Auto Exposure disabled.
Preview Blender images are rendered with Cycles (not tested with Eevee).
HDRI used in Blender previews is CC0 from Poly Haven (formerly HDRI Haven) and is included.
Units and measurement:
Real world scale.
Unit system is metric (centimeters).
Full model dimensions: 214.6 cm (width) x 710.3 cm (height) x 201.1 cm (deep).
Additional notes:
Fbx and obj formats were exported by Maya LT.
Collada (dae) format was exported by Blender.
The obj format does not preserve the hierarchy or the pivots locations of the different objects. If you import this format, you may need to redo what it lacks.