Olegator07
Looks fantastic! I want to use it in my horror game "Hunt the maxatihan abomination"
Details:
This is a model of a modern compound bow created for games.
Created in Maya 2020. Textured in Substance Painter. Renders done in Marmoset Toolbag 4.
Contains OBJ, DAE, FBX file formats.
Substance Painter Scene with fully textured model. You can insert there your own camouflage.
All materials and objects named appropriately.
No n-gons.
Optimized and clean UV.
Texture details:
3 sets of Textures in PNG format 2K resolution for:
Arms and other parts
Base Textures [ BaseColor - Height - Metallic - AO - Normal_OpenGL - Roughness ]
UE4 [ BaseColor - Normal - OcculusionRoughnessMetallic ]
Unity [ AlbedoTransparency - MetallicSmoothnes - Normal ]
Vray [ BaseColor - Height - Metallic - Normal - Roughness ]
PolyCount :