Mk 17 naval mine.
-Modeled to real proportions
-Low Poly
-PBR texture maps 4096x4096 (normal,rouhgness, metallic, base color, heigh)
-Textures are in separate zip folder you just need to apply them to model.
-There are 3 variations of texture depending on how long the mine was in the water (new, medium and old)
-Model is NOT rigged or animated
-Does not include lighting, water and background
-Modeled with blender and textured in substance painter.
-If you are working with blender the easiest way to plug in textures is to use node wrangler add-on and then you click on the Principled BSDF in the shading tab. After that press ctrl+shift+t, find the folder with the textures, select all five maps and press principled texture setup.
-Model NOT intended for printing.
If you need some support for the model feel free to contact me.