Discover how to achieve this result in substance designer without fancy modeling, just base shape for radio form. In this tutorial, you can learn how to use 3d model in substance designer to create fully procedural texture, only in 360 minutes. for using this tutorial, you need to know the basic fundamental of substance designer and its workflow
Contents
Modeling and Unwrapping basic form of radioCreating the Height/Normal/AO maps for overall shape and detailsCreating BaseColor/Roughness/Metallic maps Exporting and Rendering in marmoset toolbagSoftware Used
3Ds Max Substance DesignerMarmoset ToolbagLevel
IntermediatePrerequisite Basic knowledge of software used
attention : sbs file, marmoset scene, and 3dsmax file are not includedAttention: all videos are unnarrated ( it means there is no voice over videos or subtitles )