Lowpoly Roman Ballista. The projectile is separate and is included. Ready to be used as props in medieval, roman, siege or other scenes or games. Native format is Blender. Scale and polygon count for each piece in the native app as follows- approx measurements ---------- Vertices ---Faces--- Triangles
Ballista - 1.8x2.30x2.50 m 1134 Vertices 922 Faces 1804 TrisProjectile - 1.25m 31 Vertices 30 Faces 54 Tris
Origin of the Ballista is at the world center and at bottom center. Origin of Projectile is at world center and at the object center. Beauty previews with Blender Cycles (lighting setup and HDRI not included). Other previews are in-app (Blender) views, not renders. Last preview is a sample screenshot from Unreal Engine.UE Manequin and scene are for scale and not included. All pieces are placed on a different layer in Blender. Exported as separate objects in other formats and archived. Textures include: Ballista - 2048x2048 JPG format Diffuse and Normalmap (Specularity,Displacement, Smoothness and AO are included for convenience in the texture pack). Projectile - it uses the same texture as the Ballista. Initiall Blender files have textures assigned according the first preview. Textures in formats other than .blend may have to be reassigned. There are 2 variations of the model in separate files named 1 and 2. One contains the model with 4 different materials(textures included) in case you want to change and use your own seamless textures. Two uses only one material with object specific textures. The model is not rigged. If you need other variations or models, please contact me.