5 hedgehogs ant-tank(Real proportions).
Included:
files .blend, .fbx and .obj.
Each object is a single mesh and a single material named corresponding to the texture name.
The pivot point is centered at the base of the mesh (0.0.0).
The topology is quad-based.
There are no ngos in the mesh.
All texture file names are prefixed with the object name, followed by the default PBR texture name.
Game Ready
*object was **not **modeled for a 3d printer.
*If you need any mesh adjustments, let me know.