Romaneus
Perfect work!
Asset suitable for games and realtime rendering engines.
Mesh naming convention: Type_Model_Part. Material naming convention: Type_Model Texture naming convention: Material_Texturetype; Texture format: .png 8bit, 16bit normals; Texture Types: AO, DirectXNormal, Albedo(with alpha), Roughness, Metallness, Unity HDPR mask, Unreal ORM.
Updated textures with color variations added.
Texture resolution: 4096x4096 Scope, 1024x1024 main reticle, 1024x1024 deltapoint reticle.