Khal Drogo's Arakh 3D low poly game ready model with PBR texture.
Created in 3ds Max 2016 Saved in 2013. preview Reder in Microsoft toolbag 3.Model is real-world scale and located in the coordinate start. System Unit set up in Millimeters.Lighting and rendering setup not included.Model is not subdividable (only a few parts have TurboSmooth applied) .max versions have no TurboSmooth modifiers .fbx version does not have TurboSmooth applied.
3DS MAX(max file is two meshes low poly and high poly hide (in a layer))
Features: Textures All are the 4K resolution.3 type of texture are there (black paint, new steel, Scratch)
PBR Shader.Maps are in 3 folders, folders name are black paint, new steel, Scratch.Maps naming conversion are*blade_shed_Base_Color, blade_shed_Height, blade_shed_Metallic, blade_shed_Mixed_AO, blade_shed_Normal, blade_shed_Normal_OpenGL, blade_shed_Roughness*design_shed_Base_Color, design_shed_Height, design_shed_Metallic, design_shed_Mixed_AO, design_shed_Normal, design_shed_Normal_OpenGL, design_shed_Roughness*grip_shed_Base_Color, grip_shed_Height, grip_shed_Metallic, grip_shed_Mixed_AO, grip_shed_Normal, grip_shed_Normal_OpenGL, grip_shed_Roughness.
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