Jet Blast Deflector from District 13 shelter (Hunger Games movie).
4K PBR Texture Set
Two static meshes: deflector base and deflector barrier with separate UV maps.
Albedo map: 4096x4096;
Metalness (Metallic) map: 4096x4096;
Roughness map: 4096x4096;
Normal map: 4096x4096;
Ambient Occlusion (AO) map: 4096x4096;
Formats
UV
Render
Showcase renders include shots made with Blender Cycles (3.5.1)
Compatibility
Models were tested in Blender (3.0.0+) and Unreal Engine (4.25 and 5.0+): no errors, no lightmap artifacts.
Since Unreal Engine and Blender use different shading methods you may need to flip normal map's green channel to get the best shading result in Unreal Engine. (While in Unreal Engine, tick 'Flip green channel' parameter in normal map texture properties).