HK Hensoldt Universal Rifle Optic HKV ZFThe models rear lens is set up to be used with Reticle/Scope Effects Shaders/Materials.
Textures:(2048x2048px)
Albedo
Normal
Ambient Occlusion
Roughness
Gloss
Metalness
Material ID
Texture Sets:
Black Polymer
Base Textures: (4096x4096px)
Baked base texture Texture to create custom Texture Sets in Texturing Softwares like Quixel Mixer, Z-Brush, ArmorPaint...)
Normal
Ambient Occlusion
Material ID
Geometry
Optic Railed: Vertices: 5700 | Triangles:11384
Optic Unrailed: Vertices: 5208 | Triangles: 10400
Formats
Includes different files prerotated to fit common Coordinate System Orientations:
Blender: X-Right, Y-Forward, Z-Up
Unity: X-Right, Y-Up, Z-Forward
Important NotesGeometry, Textures and UV-Layout may change in future updates