190 frame animation.Rendered in cycles and simulated in blenderKhaos addon was used to help set up the explosion.There is a material that will work for blender as seen in the preview images.the cache is in openVBD format which means you can import it into almost any modern software.the smoke begins to desolve over time which adds to realism.you can add more detail in blender by increasing the noise.can be used in vfx easily by making the background transparent and setting the ground to shadow catcher.The simulation has added burning debris which is basically just simple wood models launched from the explosion.I already have another explosion model up if you want to check it out on my page. Gonna be making a few more explosions which will hopefully become a collection at some point so keep your eye out if you're interested.(had to seperate the noise files into three zips because the file was too big, just put them back in a folder together and it will work fine.)