BsTen
good
A game ready PBR ax model. Softwares used: Maya(Modelling, Rendering Marmoset Toolbag 4 (Baking, Rendering) Substance Painter (Texturing)
The main renders I have attatched were done with Marmoset Toolbag 4,. I showcased the wireframe for each of the renders so you are able to see how the low-poly topology works and if it is suitable for your needs.
All textures are 4096x4096 and the maps included are: Base color, height, metallic, normal, and roughness.
The UV unwrapping was performed in Rizom pack efficiently and maximize texture space optimization.
I made sure to include both .FBX and .OBJ file types as well as a .ma file