Flashbang CTS Model 7290 for game. Made in Blender. Included: Blender file with low and high poly models, Substance Painter file for texture adjusting. .Fbx format model .Obj format model .Stl format model
1 Texture Set made in Substance Painter: Ambient Occlusion - 4096x4096 px - 16 bits Base Color - 4096x4096 px - 16 bits Metallic - 4096x4096 px - 16 bits Roughness - 4096x4096 px - 16 bits Normal OpenGL baked from High Poly model - 4096x4096 px - 16 bits
Also included textures for unreal ungine in .tga format with textures packed in RBG chanels: Flashbang_mat_01_BaseColor.tga Flashbang_mat_01_Normal.tga Flashbang_mat_01_OcclusionRoughnessMetallic.tga
Polycount: 15720 tris