EOTech EXPS-2 Holographic Sight The models rear lens is a submesh with UV-Mapping set up for a seperate material/shader to display the reticle with parallax correction.
Textures
Texture Types:
Texture Sets:
Base Textures: (Baked base texture Texture to create custom Texture Sets in Texturing Softwares like Quixel Mixer, Z-Brush, ArmorPaint...)
Texture Resolution:
Formats
Includes different FBX files prerotated to fit common Coordinate System Orientations:
Changelog:
V1.0:
Important Notes:
Geometry, Textures and UV-Layout may change in future updates