Highly detailed compound bow, modeled to scale including whisker biscuit, d-loop, cam details, harmonic stabilizer, string stop, etc.
Originally created in modo, the lxo file contains the lighting and backdrop used for the preview images. Other file formats contain the bow and arrow along with textures and materials, but are not necessarily set up with lighting and backdrop to identically match the modo renders. The bow is modeled using subdivision surfaces with edge weighting.
Included formats are:
All textures are in the tex.zip file and contain maps for diffuse, spec, rough, height, normal, etc. The majority of the maps are 4k while smaller pieces of the model use smaller maps.