Author's cartridge not fired, used cartridge and box
made in low poly, fully optimized for the game, the minimum number of polygons.
Author's texture Boxes and ammo used normal maps in the resolution 4096x4096.
The cartridge not fired in the archive is called (lp_ammo_not_fired)
Cards:
color_map1.png, (2048x2048).
metalic_map1.png, (2048x2048).
roughness_map1.png (2048x2048).
normal_map1.png (4096x4096).
The cartridge fired in the archive is called (lp_used_cartridge).
Cards:
color_map__2.png, (2048x2048).
covity2.png, (2048x2048).
metalic_map2.png, (2048x2048).
roughness_map2.png (2048x2048).
normal_map2.png (4096x4096).
The box for cartridges in the archive is called (Box_for_cartridges).
Cards:
color_ammo_box.png (2048x2048).
covity_box.png (2048x2048).
roughness_ammo_box.png (2048x2048).
Box_under_ammo_normal.png (4096x4096).
The mesh is optimized. Below is the number of polygons or triangles as you like.
(lp_ammo_not_fired) - Polygons 598
(lp_used_cartridge) - Polygons 638
(Box_for_cartridges) - Polygons 282
All together, comes out 1.518
Сartridges with a box are in the file Empty cartridge and full shotgun 12 gauge.blend
I would be glad to receive feedback, if there are any problems with the purchase,
then I am always ready to help with this.