The Emperor protects
I was thinking about making some kind of a bolter for a long time, and finally got the time to do that. I didn't make an HP version, there is only an LP version. I just wanted to see how many details I could get without baking a HP mesh into a LP one, and using a smoothing with hard edges. With that being said, it turned out not that bad.
The small hard surface details (like screws, wents, pins) are painted on the height map, then exported with normals and imported again as a base baked normal map. So that substance after baking rest of the maps, will see edges and other stuff (like from HP).
Tech info:One 4k texturePolys/Tris: 22,048Verts: 12,184Faces: 10,833
Discord: Sunshine#7333Email: kiebalalukasz@gmail.com