High-quality 50 mm binocular model for various purposes: game, VR, visualization. Original design (not owned by any brand so you can use It in games). It's low poly without Subdiv (Marmoset preview) and photorealistic highpoly with modifiers (Cycles renders).
Blend file contains non-applied Subdiv and Bevel for easy custom modeling.
Exported file formats contains both options: with the modifier applied and without ( Binocular_low and Binocular_high).
Polycount without Subdiv and Bevel- 3058 verts, with Subdiv (level 2) and Bevel- 105935 verts and 104576 faces.
PBR textures 4096*4096 TGA for spec-gloss and metal-rough workflows: Base Color, metallness and roughness and Diffuse, specular, glossiness. Normal DirectX and Normal OpenGL are common for both.
Real world scale (you can see its size in Blender screenshot).
Rendered in Blender Cycles. Subdivison level 2.
I hope you like It!